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Albion Online: PvP and PvE Roams, PvP Solo

Albion Online: PvP and PvE Roams, PvP Solo

Category Archives: PvE Roams

PvE Roams

Albionmall Reviews – Reliable Albion Online Gold Supplier 2017

07 Wednesday Dec 2016

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December 7, 2016 — From the start of year 2017, Albion Online players should find themselves a reliable Albion Online gold provide site, so that the next whole year their game can get the full support from legal site. Albionmall.com remind every player equipped with some knowledge to find a reliable cheap albion gold for sale, therefore they can help themselves avoid to dangerous situation. Here are some references from Albionmall reviews, which is the summarize of all past success experiences over seven years.

A reliable Albion Online gold supplier must have some certain qualities, since Albion Online gold business industry has its specialty differ from other physical normal goods. The most basic one is the delivery speed for orders, if a site promise to complete the order very soon without given a specific numbers, people should have alert for this information, because a legal site will let buyers know if the stock is enough and when people can get the order. Once people get delay from the site, this kind of site is cannot trusted again, because honesty is the prior condition to built a good relationship between the offers and buyers. A real reliable one will tell the truth if the order cannot finish in require time, and get a result which is allowed for both sides.

The second significant of quality of a reliable Albion Online gold site is make sure the source of the provided gold. Since there are uncountable site can offer impossible low price Albion Online Gold now, more than two of third of them are cheat with hacking gold, this is easily get banned from Albion, once player touched those illegal site, they will lost everything in their account. A good legal and reliable Albion Online gold supplier will use their own farming team to get 100% pure hand farming Albion Online gold, thus can ensure every customers wont worry about the illegal risks will connected with them. Everyday we ill see a long list of banning name on Albion official website, if they use the reliable services from the right site, this will never happen on them.

To sum up, a reliable Albion Online gold supplier in 2016 should have powerful to operate own produce line and delivery system, only through their own work that can offer real service for Albion Online players, just like http://www.albionmall.com its own, give its help and make people trust it, and create a bright future for all people in Albion Online.

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Seeing how anyone for ESO below Level 30 can have enough coin

26 Monday Sep 2016

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I know I’m not the only one that has complained about this. but I’m hoping that if it is said enough times it will get changed. the amount of gold you get by doing quests and killing mobs is stupid. 1g for a normal mob, 5g for a boss. and horses cost way to much for the amount of gold you get from mobs. on top of that you can pay 15$ to just buy one? REALLY!! are you so so tight for cash you got to get every last penny out of your fans? I would be ok if it was 5$. and you can ether up the amount of gold droped by mobs or lower the price of horses. Come on guys thank with your heads.

I’ve put little to no effort into getting gold so far… Only belong to one trade guild… Have bank alts absolutely RAMMED with crafting mats as I haven’t sold any yet… and still have no problems staying over 100k gold to Buy Elder Scrolls Online Gold, with a couple of horses bought, some v12 warlock pieces, and a full 208 skill point respec paid for.

Just don’t repair too much while levelling. Armor doesn’t do all that much for you then anyways, and you’ll find new stuff by the time you really need more.

I’m at Level 31, and my gold is sitting at just under 3K. I deconstruct nearly everything and sell it. Still doesn’t help all that much. Then I bought some extra bag space for an outrageous amount of coin, so the little bit of savings I’d had was gone.

Not seeing how anyone below Level 30 can have enough coin to buy a mount, unless they never buy bag space, never repair gear … or they buy gold from one of those darn gold-sellers.

The problem is monsters are definitely not a good source of money, for the most part. To save on money don’t repair your gear, just craft new ones every couple of levels, and make sure to use the torug’s pact set with the 100 extra armor so when it gets damaged it’s still usable. Also, when you get to level 42 in Cheap Elder Scrolls Online Gold your crafting make sure to get the extraction skills to 3/3 and refine your own raw materials for those upgrade mats. You shouldn’t have to buy much of anything really until you get to the later vr ranks and you want to spend some money on some nice gear (unless you need to buy a horse early on).

Personally, I have maxed bag and bank space, three epic vr5 recipes, two sets of legendary gear and the three maxed horses. I also maxed the Imperial horse. If you save up and trade wisely you’ll find that after a certain point gold becomes useless and the argument flips around.

Apparently, you’ve never played WOW, the most ”popular” MMO in existence… Mounts there are 25.00… Not to mention the host of other things you can pay for if you wish… 15.00 for a mount which is account bound and not for a single toon is a steal…if your into that.

Being a 7 year veteran AO player

12 Monday Sep 2016

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Being a 7 year veteran UO player, when I first saw this game and all the stuns, snares and stupid CC bullshit, I quickly realized how totally fucking lame it was going to be for solo and small group pvp players since winning will so often be about which party has more or better cooldowns to blow rather than player skill with Albion Online Silver. I stayed away for a long time until a friend finally convinced me to buy.

Ultima Online got it right. Why can’t you guys just do what they did instead of trying to design a hardcore full loot pvp game for retards and casuals? If you attempt to cater to hardcore pvpers and casuals at the same time you will lose both.

I’m not a spell designer but it’s not hard to tell that Albion has ZERO skillcap, as soon as you get a new weapon you’ve mastered it.

why albion pvp sucks:

1: The freaking fact they’ve decided releasing the game for tablet users, showing they don’t give a crap about PC users.. it’s literally impossible to chose which target to attack if 2 players stand next to eachother, even if you click on a specic player their shîtty code will target the other person.

2:Many weapons has similar spells. “use Q three times so it stacks up then use E for max damage. It’s so dull and nothing creative in it, zero skills.

3. Too many support/tank spells Cheap Albion Online Gold: if you make the most stupid decision it’s no problem, you can just use 2 shields + double your health = now you’ve got 7k hp.
also, tank spells should ONLY be for tanks, too many use them at the moment making duels/wars long and boring.

3: channeling spells: the idea is fine, but there’s weapons that pretty much only focus on channeling. how lazy and uncreative is the creator/s of those weapons.

Lower tier items about Albion

17 Wednesday Aug 2016

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I’ll state that I know the developers are limited to what they can do given that they want this game to be playable on handheld devices, that being said I just can’t get over how tedious much of the game mechanics feel. Doing anything in this game is just a long boring grind to get to the top tier gear / weapon wise, and once there it’s a matter of placing yourself in a guild situation where you can hold onto what you need / want to be able to maintain building gear for. I can somewhat get into the whole free market economy thing they have going on + the potential to own a shop in a populated city… but beyond that the combat in general lacks any sort of skill due to gear being the determining factor in the majority of conflicts.

  • Collect “X” / “Y” / “Z” resources to make “V” gear.

Collecting resources is boring, more so when you take into account all the safe zones at the start of the game + end game zones being dominated by zerg guilds that if worth their weight can protect their zones of interest. Just walk around and click on things to collect.

  • Full Loot PvP in a game where player skill is at an all time low

No matter what these developers do there will always be the “cookie cutter” builds of the patch that people follow for making a PvP character due to certain weapons / armour abilities having an upper hand. In Darkfall it was possible to 1v”X” due to player skill being a huge factor at end game… this game just doesn’t have that due to how it was / is designed. When you have countless topics complaining about how most of the PvP they encounter is 1v10+ guys there is a HUGE problem with how the system works. Darkfall you could at least escape if you were skilled enough… the key word being SKILLED.

  • Levelling up tiers by means of kill “X” amount of creatures of the tier you are at…

Do I really need to explain why this is a boring method of levelling up tiers? It’s mostly mindless and feels like a chore.

  • Lower tier items 1 – 3 month after launch will be worthless to any dedicated players that have gotten to using higher tier gear…

Crafting gear in this game is all about getting up to that maximum tier. Lower tier items are only made for levelling purposes and after “X” amount of time those lower tier items will serve no purpose other than to supply players that just started playing the game. I would again like to mention Darkfall, while it is true much of the higher end crafted gear is used more often… much of the lower grade gear is used because it provides certain benefits to certain playstyles.

———————————–

I’ll still be playing at launch because I bought into the game, but as a hardcore PvP fan I feel a little dirty saying that if I do play this game long term it’ll be due to the economy features and the idea of owning a shop somewhere that I can maintain. I really don’t know what they can do to make the game more interesting… but right now I’m just not feeling it.

Albion Online: Let the mount speed buff change

15 Monday Aug 2016

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Let the mount speed buff only apply to characters with no gear on their character with the exception of bags, food and potions. And be unable to swap gear while mounted several seconds after dismounting.

Scrap the rest of the proposed changes and fire the people whoever came up with them. It kills localization for a large part of the map and will make the game worse for everyone who isn’t a zergling. The faster mounts means that you are killing solo and small group pvp even more, because the aggressors will be even less likely to kill the land-pillagers and loot them before the swarm arrive.

Being able to refine resources and make them weigh less for transport is a desirable skill to have on any character, and you negate that by making raw materials weight the same.

Also, on a side note, please remove the ability to add learning points to all crafting/farming abilities. It is utter crap that dedicated crafters are being outdone and left in the dust by dedicated crafting mules, often shared between players, that spend all their learning points on one part of an item making process. That, or add diminishing returns on learning points for lack of complimentary skills like other games have done IE: you would need more learning points to advance smelting if you lacked mining. And it also allows a rush to tier 7 that learning points and soon, faster mount travel will provide has players spread all over the map instead of being concentrated in the same areas.

The game of alts is super lame and gives your game a shitty rep that most people won’t want to touch after they hear about it. Especially considering that alts are arguably more powerful in AO than any other full loot pvpmmorpg that has been.

1 character per account and remove ability to add learning points to all crafting/farming skills

The only point of view in Albion Online

12 Friday Aug 2016

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As all the people gave their opinion, I think I am going to give mine to some changes on Albion Online Gold I think would help to make Albion a better game. I come from Lineage 2, so if someone come from it they will find it “familiar”.

#1 Create some random drop on some monsters. Dont misslead me, I dont want to see how a wolf or a bear is dropping weapons, armors or silver, I would find that stupid. Include these “surprise” drops at Morgana fellows, skeletons, etc. Give them a very low chance, for example 0.1 – 1% and give them some use in the game. Prevent the players to craft these items until they are some tiers above the monsters that drop them. Include for example gold drop (some coins, 3-4, with chance of 0.1%)

#2 Instead of crafting 20 times a tier X to reach the ability of crafting tier X+1, introduce the recipes. To craft an item you must to learn the recipe. To learn the recipe you have to (1) be able of manage that weapon tier with Cheap Albion Online Gold, or (2) be able to obtain all the resources to craft it by yourself. If you dont like to hunt monsters, you will craft through (2). If you dont like to search resources and mats, you will do it through (1). The fame in crafting would be to craft better items (will give a little bit better stats). Finally, to obtain the recipe you must to kill some raidboss with a low/very low chance to drop it (5~20%).

#3 Change ratios for craft mats. For example I need 1 branch to craft 1 table. I find it would be better for the economy a ratio 3/1 o 5/1 instead 1/1 (and they return you some resources!!).

#4 Introduce more levels in the weapons. I dont know if the dificult is okey to Buy Albion Online Gold, but you can introduce more levels between the existents without change it. More rewards will do the people to stay more time in the server.

The only point of view I know is mine, so I would like to read what thinks the community.Finally, sorry about my english.

Go roam on those islands in Albion Online

11 Thursday Aug 2016

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The problem with this scenario is that 50% of the land mass is now black zones. The problem is that the highest content and resources are only in these black zones. The problem with this is that only territories, which are meant for 5 man GvG, are only in these black zones.

The black zones are indeed the playgrounds for the zergs. However, they didn’t quite think this map through entirely.

p.s. nothing is stopping the zergs from zerging us on the royal islands either. How’s that for fun?

You missed the part where I literally said AND EVEN fights…

The black zones FIT this in the previous version of the game, the map completely changed so the rules should add more safe albion online silver too. Majority of the map is black zone, that has not been the case at all in previous tests. They also moved guild territories out of the other zones and only in black zones, again this is new to this test.

I’m not surprised to see you defending zerging though…
I don’t want to eliminate LARGE scale fights. I want to eliminate the fights where a zerg engages on a group of lesser numbers that doesn’t stand a chance against them because they are simply bringing more people.

The thing is no top end guild is going to go roam on those islands. Remember you don’t always have to fight. There are so many escapes now you shouldn’t get caught by a big group. Maybe try to get your guild into a bigger alliance or get into a bigger guild.

50% more mostly because the core of the playerbase is into larger scale PvP and there is the need for lots of room. The more land there is to travel the more the zergs have to spread out. Also I assume when you mention the highest Albion Online Gold you are talking about Tier 8 because Tier’s 2-7 are all located in the royal lands and don’t forget too that there is no tier 2 resources at all anywhere in the black zones aside from what you can earn via a laborer once every 22 hours.

I will however say that when it comes to the 5 man GvG’s only being available in the black zones that is a problem that has been discussed a lot. The devs I think have been trying to come up with other options whether its arenas, maybe another continentent or something to help give other guilds who cannot substain in the black zones a chance to practice and engage in 5v5 battles. So far though I have no idea what they may decide on but I do agree that is an issue.

Also it would be nice to have more PvE content in the green zones like better raid bosses or something.

Rep system in Alion Online

11 Thursday Aug 2016

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I’ve been the biggest proponent of this argument from day 1 of the first alpha. Most of the dark fall community and other hardcore pvp gamers agree. Sadly the zerg culture is so engrained and such a vast majority of the playerbase relishes in it’s simplicity and how easy it makes the game that I don’t know what can be done about it.

I proposed refuting the proposed changes to quality of life for guild leaders with stuff like chest/bank permissions and roles/rights/access etc. The reality is that the cumbersome guild management UI/permissions setup is the only actual anti-zerg mechanic thats ever been in the game and the only reason these guilds have to not just enroll mass numbers off the forums.

I think the topdown/moba/camera stuff is a lot of the reason albion hasn’t adopted that df mentality of “hey it’s only 1 guy let me 1v1”, you simply don’t have the reaction time to stay on people for such long distances with no Albion Online Silver. If you don’t engage/chain cc immediately they will be gone for good.

Ya I mean, you chase one guy, and 30 are on your screen in one second and there is zero counter play. Maybe increase the zoom out, or better yet, Add a UO mechanic, names pop at edge of screen BEFORE they are on your screen to give you a buffer. That might be the best idea.

Most discouraging thing for me is being out doing whatever and seeing one guy in some monster alliance that I can’t chase cause it’s 99.9% likely i’ll just plow into 30 of them.

I like that a lot. I also liked the idea of mulitple party members slowing each other in close quarter or even blocking each other. Friendly fire would also be a nice add on to test with.

Rep system hasn’t helped with ‘yellow’ zone ganking in the slightest.

Another idea. Healing a KO’ed player should make it quicker for them to get more Albion Online Gold.
Being ‘high honor’ should allow you to get out of KO faster.

I’d like to play a ‘nice and helpful’ healer when walking around. Not see someone on there knee’s and run because I know there’s going to be a ambush. I’d love to be able to help them get up and keep alive, scareing off the bandits just outside the city gates.

If you see a zerg in redzone next to the city, tell every single player with reputation that they should get naked and charge at them.
Keep doing it!
Either you punch them to dead, or they wont be able to enter the zone for a long time.

Keep up the good fight.

Albion Online: Here’s my issue

10 Wednesday Aug 2016

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I play the game mostly solo as a combatant (by that I mean, I have very little gathering/crafting skills), though for about 1-3 hours a day, my brother and our friend hop on and join me. We’re at T4. They’re also just combatants.

I’m in this weird spot where we can’t really progress, and I don’t know what to do about it. If I’m solo, I only make about 13k for clearing a solo yellow dungeon — IF no other players come in, and IF no other players have done it recently (they almost always have) — and it takes me a while. Replacing my gear is 40-50k. My only option to actually make money in a reasonable amount of time, is to go do T5 solo dungeons in a red zone, which is a death sentence. I’m stuck in a loop of “Spend hours mindlessly grinding yellows to take 1 shot at a red zone dungeon, whereupon I get ganked and blow my bankroll replacing my gear. Rinse & Repeat”.

Now lets say my brother and friend come on. What now? Doing anything below a red dungeon is a complete waste of Albion Online Gold wise since we split it 3 ways. We can go do the T5 red dungeon, but after splitting the silver, we’re only making as much (or less) than if we just split up and did yellows by ourselves. If even 2 people enter the dungeon, they’ll catch us mid-fight and kill us, resulting in the Rinse & Repeat above. For them, it’s an even bigger blow because they don’t get to play as much as I do; they don’t have the luxury of grinding yellows for hours.

Ok, so my thought was “I’ll start a guild for people in our position, so we can have a couple extra bodies around to protect us”. Thing is, then we’re splitting the silver between even MORE people! I know, your solution is, “Go to the black zones then”. With what? 4 or 5 people, who don’t have a bankroll, who are flat broke if they die once? Good luck convincing any of them to make the leap, and even if I did, let’s be honest – we’d just be free sacks of walking money to every guild out there.

“Join a big guild then!”. I don’t wanna do that. The reasons are as follows: [1]: My brother, our friend, and I like being able to talk amongst ourselves like we’re just hanging out outside the game. [2]: Big guilds = Your playtime is dictated by what your guild wants you to do at all times, and you MUST be in ventrillo/etc. I LOATHE being on the mic. It breaks my immersion, I play worse, sometimes I wanna listen to music or and just relax and enjoy my playtime, or concentrate if it’s PvP. Hearing a room full of people try to find albion online gold for sale and say random shit just to fill the void in case (GOD FORBID!) there’s silence for more than 3 seconds, and then having silence be all awkward if it does go on too long, is NOT my idea of a good time 😛 . Then you get attention whores, people who have to try to make lame “jokes” and try to entertain everyone so there’s no awkward silence, not to mention the ADHD sugar fit spazzes whose mic time consists of, “OMG, OMG, OMG, I’m about to die, holy shit, WOOOAAAHHHH!!! Just barely lived! HAHAHAHAHAHAHAHAHAHAHAHA!!!!….. Guys OMG there’s a red player, HOLY SHIT HOLY SHIT, guys, mage mage mage mage mage mage!!!”. Then you get the “alpha male” wanna-bees, you know the type, you’ll see them in any social outing wearing an Affliction T-shirt and wrap around sunglasses getting progressively louder and more annoying trying “out alpha male” the other loud obnoxious douchebags, usually by putting them down or trying to make them look weaker than themselves to a girl at the end of the bar who wouldn’t fuck them in a million years and isn’t interested in the first place.

Now that that’s established LoL, what are my options here?

My idea was to make a guild catered to people like myself, and I’ll even flat out advertise it as a no-mic, no-obligation, unorganized, uninformed mess of people who don’t wanna deal with everyone’s shit and are just hoping to be around enough bodies that maybe they won’t die (and probably will to all the super organized, high stress Navy S.E.A.L.-on-the-mic guilds which I’m sure is everyone in the black zones), just praying that they can move onto the next activity quickly without Albion Online Silver and having to stop every 30 seconds for 10 minutes because some dude forgot his bow in town or whatever the case.

Can a guild like that realistically work? Even if, where would we go?

I’m just at a complete loss as to what to do at this point – for myself, my brother & our friend, maybe even a potential guild, idk. I’m just looking for any kind of ideas or potential direction. Thoughts?

Albion Online: I agree that its not P2W directly

10 Wednesday Aug 2016

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However it would be great if you considered a premium model that covers the whole account. Make premium cost like 50% more and be available for all account characters. As far as I know there is a limit of 3 characters totally per account? Why not reduce it to two chars and there we go.

You still make reasonable profit and the soft subsciption would be a real subsciption and make sense. On the other hand… I do understand your intentions ofc. CCP is also making ppl pay with PLEX or EUR/USD for a second character within the account that is receiving skill training while offline. In sum your business modell is okay and not the biggest construction site imho. There are more important issues regarding the game right now I d say .

Cash -> Gold -> Silver
Some whales may spend a lot of Albion Online Silver, but they are still limited by what is on the market initially.For the most part, they will be bank sitters with their fancy gear playing in safe zones or dueling.Those that are in big guilds will use the initial money to jump start horse/ox or buying of territories.As the game ages, those that spend money has an easier chance to ‘catch up’ than those who don’t.

This business model is reliant on initial buy in (pre-order/launch), whales/dedicated players that really enjoy the game, and steady influx of new players to replace those that drop.As the game matures, population will decline so will spending.In a full loot game, the most valuable possession is the character/skills not the item.

Oh my god…

I am able to get and have a substantial advantage in the game world by paying with real life money. Period. That is pay to win.If it was pay to play, with an across the board sub, then no one had an advantage.Who cares who is making the gear or harvesting the ore? I can use money to Buy Albion Online Silver in a player driven economy and use bank LPs to gain substantial advantage in tier progression and convert gold into cash.

The gold may not help as much in the first 24-48 hours after launch, but the founder horse and ox does. I spent money for that.The LPs do as well…who cares if you are saving them…everyone is, its called an alt.

real life money=serious advantage

What i think is: As long as you can buy gold for $ and with gold you can buy silver which can buy gear, yes, this is similar to a p2w game.
Not saying this is already p2w, but it can be turned into.My suggestion is to only sell vanity itens from website, which can be sold. Which itens stays on your choices. Cash for gold no, definitely not.

There are no difference between buying silver with gold or trading silver with gold from players. Albion online gold market has some instabilities but also has a constant growth guarantee.

I’d like to make an example: 1 newbie player, which have bought a Legendary Founder’s Pack and 100k Silver with his $ on website, let’s say he starts the game with some 110k gold and 0 silver. Even if this player plays a small part of his day, he still get a huge advantage from players that dont have gold. Why? Because when Gold -> Cash is on 100/1 he would have from 0 to 1kk silver in one day, which is not fair enough with people who grind 2 weeks to get t4 gear, he bought t4 gear in one day.

Thats obviously a p2w system. I remember reading something from you guys talking about leaving that system from buying Gold on website, am i remembering right?

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