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Albion Online: PvP and PvE Roams, PvP Solo

Albion Online: PvP and PvE Roams, PvP Solo

Monthly Archives: November 2016

AlbionMall.com Help Players Buy Albion Gold Cheap Online

29 Tuesday Nov 2016

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Buy Albion Gold

AlbionMall.com is assisting a number of players of Albion game buy Albion Gold online at cost effective prices. Albion Online game is one of the most liked games in the Western Market. AlbionMall is famous for its excellent customer services, affordable prices and instant delivery.

When asked, a representative from the company stated, “Yes, we are helping players to enjoy the game in best way by purchasing Albion Gold from our store. Albion Online is available with a number of advanced features and having enough Albion Gold will help you to cross the level easily.” He further added, “As a leading online gaming currency provider, we ensure complete customer satisfaction. We not just provide best deals at affordable prices but we also offer fast delivery of products so that players can enjoy the game without any disturbance.”

AlbionMall.com Help Players Buy Albion Gold Cheap Online

According to the sources, per day, more than 10 thousand individuals are playing the World of Albion Online. Purchasing sufficient amount of AlbionMall Albion Gold is important for the effective gameplay of Albion. The Gold helps players to buy highly developed tools to cross each level successfully.

Albion Online (AO) is a medieval fantasy MMORPG being developed by Sandbox Interactive, a studio based in Berlin, Germany. Players can currently purchase “Founder’s Packs” which grant access to the closed beta play-tests which have been run intermittently by Sandbox Interactive

AlbionMall.com is helping players make their gaming experience more exciting and enjoy the electrifying adventure of Albion Online. Online gamers can purchase cheap Albion Gold fast from the store with 100 percent protection.

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Trove: PTS is not for fixing the game nor testing

25 Friday Nov 2016

Posted by albiononlinepvp in News

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Buy Trove Flux, buy trove items

Not true if you go look at pts forums there are tons of bug report posts. Yes some people do main it but there are some players that actually test for and report bugs. Hopefully they will do something about this as this is no where near the first time huge bugs have made it through the pts even though they were reported.

PTS is not for fixing the game nor testing. This is evident as a vast majority of the posts about bugs just get ignored. I don’t blame the users who main PTS anymore as the devs just really don’t care about the state of the server either through the Trove Flux for sale. If you look through the forum it is clear that most of the issues we are now having have already been reported. The server is pointless, the forum is useless, and the devs do not care.

They have said in the past that they are trying to make the server a proper testing platform, but it looks like that is no longer the case. I don’t like being a pessimist but when nothing good comes from the PTS their words mean very little. They have to prove through actions and this is a perfect example that they are unwilling to do so.

We’re working to get these current bugs fixed as quickly as possible. Having them make it to live is not something we take lightly. We’re reevaluating the PTS processes we have in place to make sure we catch these things earlier and keep them from hitting live servers.

Whether or not they read the PTS forum is fairly a moot point. Even if they did read them, we get things on PTS a week before the go to buy trove items. A week is hardly enough time to find causes and fix bugs.

It did hurt me around a year ago when the game rushed over beta and went live after few weeks. I guess its not the devs fault, but the moneypeople behind. Happens everywhere in thise years, that good things is rushed throug the making in the name of fast profit. When Trove dies the moneypeople rush of for new profit, destroying another game. I will gladly go back to the old gameaccess model Pay more for access and enter a full finished, working game.

Reevaluate PTS is right because you guys do not read what is over there at all nor have a QA team. It would have taken 10 minutes (at most) to see that the PTS version was not fit for Live but it went through anyway. While I appreciate that you guys are working on fixing the bugs, this should have been solved long before. PTS does need to be fixed, but how the devs view PTS needs to be fixed more.

Well there has already been a hotfix to fix issues, though I haven’t really bothered to attempt to play much. Of course there are still going to Buy Trove Flux with be long standing issues that haven’t been fixed too such as crashes and disconnections to the server that won’t allow you to reconnect unless you reopen the client. I so share disappointment in how a lot of games seem to ignore or neglect important QoL issues.

Trove: mantle of Power gave the final push

15 Tuesday Nov 2016

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Cheap Trove Flux

There used to be interaction between players and devs with little to no downtime. Devs answered to us directly rather than just to a camera on a livestream. They felt more like people and less like the robots they are today (with the exception of a few of them.)

I’ve spent hundreds of dollars on this game, made costumes and mounts, and you know what? I actually kind of regret all of it. Back then I was proud to have something with my name on it in a game that I enjoyed and the Cheap Trove Flux. However, seeing what this game has become has turned that pride into shame.

I didn’t want to quit this game, I was really on the edge. Mantle of Power gave the final push and frankly, it felt less like a push and more like a violent shove. Seeing the INSANE and INTENTIONAL RNG in gems was positively infuriating. I thought you were trying to avoid luck in progression with the new forging system, and that was a great step. Then you decide to take a hot, steaming dump all over that step with Gems. You practically buried it ten feet deep and buried it in cement.

You keep saying, “We’re listening, we’re listening.” I listen to stuff all the time and don’t address it. Then again, I’m not a gaming company with tens of thousands of people to please, so that’s one thing I’ve got going for me. What’s the excuse on Trion’s end?

Gem karma and and moving health regen to another tanky stat is not what the community has been asking for. The entire gem system is painful and unrewarding. This game will be shelved for me unless the gem system is reworked completely. Most gems that drop are absolute garbage and the RNG to upgrade them is unacceptable.

Adding Gem karma and making the health regen stat more beneficial, or removing it from Gems, are requests from the community to Buy Trove Flux. If those aren’t the first changes you wanted that’s fine. You’ll have another chance to like a change as we continue to adjust the system.

Some of the changes we want to make are easier than others. Rather than waiting until we can build new technology into the game to make any adjustments we’re going to give players some of the stuff they’ve been asking for in the interim.

What was mentioned on the livestream wasn’t the end of the discussion. There will be more info posted in this thread and discussed in future livestreams as we make additional changes.

Trove: the Dino tamer is too Op in PvP

09 Wednesday Nov 2016

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With the new dino tamer class being released early for people who buy the prehistoric pack, came a lot of changes. Especially in pvp. The complaint i hear from most people is that the dino tamers ultimate makes capturing the flag too easy. While this may be true the dino tamers ultimate isnt even the biggest problem in pvp. Your main concern is its nets. When stepping into the net the poison damage takes Chunks of your Hp, and the poison effects you even long after youve escaped the range of the net to buy trove flux online. I really think both the dino tamers ultimate and its net ability should be nerfed for PvP. Outside of pvp the dino tamer is fine, even more then that, hes great. But in pvp i believe he should be nerfed. Thank you for your time in reading this.

The net is the only skill able to kill a player so i dont think it needs a nerf. If you nerf both Net damage + ultimate then the class will not be able to kill or capture the flag, why would someone uses it ?
a lots of classes are already overpowered (candy barbarian ultimate, pirate captain ultimate, revenant ultimate) especially when the critical damage is On.
But i have to agree about the speed (DT ulti), it needs a nerf. I also noticed that the ice sage ultimate and his M1 skill, juggernaut flask doesnt slow/freeze the mount (intended ?).

To make PVP better, they need to improve the hitbox. even if you perfect dodge the Net, the candy B ulti, candy B 1 skill, Rev ulti, you are dead.

I’ve been playing Trove a bit more recently, and, after some games in PvP, it’s come to my attention that Dino Tamer is ridiculously OP because it deals over 50k dmg with a clever trap with Buy Trove Flux. This means that it 1-shots every class in the game except for a knight with his ultimate on. Please tell me if you guys are also seeing this issue.

I’ve seen rev survive it, but yes it is broken. Though if it gets nerfed, I could see it being bad if they do something about the mount too. Better than outclassing everything though. What makes things worse is xp level affecting stats so newbies get wrecked, and some may get put off and not play anymore meaning longer queues.

My main complaint about the dino tamer is how the dinosaurs each have different abilities but you get them through RNG. There’s honestly no point making them have different abilities if you can’t choose different dinos for the situations you’re in. For example, it would be much better if you could choose and then say “There’s a big group of enemies here so I’ll control them with a stun dino” or “I’m quite low on health so I’ll spawn a tank dino to take it the damage for me” but it ends up being “Oh good I spawned an attack dino and now I’m dead because I took too much damage”

ALBION ONLINE REVEALS GUILD VS. GUILD CONTENT REWORK

05 Saturday Nov 2016

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albion-1-860x280.jpg

Albion Online is in the middle of a big revamp ahead of its beta later this summer — new weapons, new maps, new biomes. Today, Sandbox Interactive adds a retooled guild vs. guild system to that list — that’d be guild battles, 5v5 fights that allow groups to “fight and conquer territory around the world.”

The new system will include guild safe havens, watch towers, regional timers, retaliation attacks, counter attacks, declarations of war, siege camps, defender bonuses, and an improved GvG UI, all designed to make the mechanics less “flat.”

The studio expounds on how it all works in a new dev video below.

SANDBOX IN MY SHOES – ALBION ONLINE BOMBLIVE

05 Saturday Nov 2016

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Today on Bomblive, Spunkify returns to the Alpha worlds of Albion Online, where he’s heard rumors of new mechanics making their way into the Ultima Online inspired MMO. Being a curious Human, Spunkify feels compelled to investigate the many addition to Albion in the form of mounts, guild-owned towns and other sandbox elements which sees Albion’s world take on an unpredictable life of its own.

Come enjoy the livestream broadcast on our official Live Stream page every Wednesday at 2:30PM PST. Follow us now so you don´t miss the show. Hope to see you there!

BombLive is the official MMOBomb livestream show where viewers get to watch and interact with their favorite MMOBomb hosts! We pick some of the latest free to play games to play with our fans in this full hour live show! Come enjoy a livestream broadcast on our official Live Stream page: http://www.twitch.tv/mmobomb every Wednesday at 2:30PM PST.

Trove: what are the new money sinks

04 Friday Nov 2016

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Trove Flux for sale

I hate OP when he/she says, “it’s just people flipping them why it’s high.” No, that’s absurd and he/she should feel bad for oversimplifying something and actually believing that’s true.

The only time flippers would drastically increase the market like this if they are spending millions at a time buying out all the patron passes. But this is only temporary, by driving up the prices less people are buying them. So if someone had bought out dozens and dozens of the Cheap Trove Flux to patron pass, at some point they are going to want to unload them (for flux) and the price will drop way down. I don’t see this happening especially since as patron prices go up, more people are buying the tradable version to sell.

A few things instead are happening 1) The benefits to patron pass have ridiculously increased the earning rate of flux. Monday I made about 400k with just 3-4 hours of farming. I could almost buy another patron pass and could have easily done so in a day, so the idea of 550k being expensive is incorrect. More expensive than it was, yes… While mf does have diminished gains, keep in mind the jump between radiant and stellar is worth a ton of flux and you get stellars pretty commonly with 2400-2500 magic find.

Inflation. The person whose post I am quoting nailed it down, there is inflation. We can look at all the methods that bring in flux into the game (loot collecting, titan’s chests, …). Loot collecting does give some flux and with MOP out through the Trove Flux for sale, there are tons of more people grinding hence more flux into the game. Not only that, but before there were only hard mode ST resulting in 3 titan’s chests a week per player (and not everyone was able to do hard mode). Now, everyone and their grannies are being carried through to at least ultra WP. Everyone is almost getting 3-6 chests a week almost doubling the amount of flux entering by titan’s chests.

And what are the new money sinks? What is taking out money in the game? Almost nothing new except the most recent update where people have been buying tons of trove of wonders (which will die down). The end result, inflation, all across the board things have almost doubled in price. Most of the items in trove are one time buys and eventually people just hoard up flux which causes items such as patron pass, class coins, chaos chests, etc… to inflate

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