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With Albion Online’s Closed Beta phase extended to nearly a year, it was clear that a lot of changes were to be expected during the coming months. The following roadmap released by the developers showcases some of the upcoming changes. They also highlighted the fact that not all of the following changes would make it into the final version of the game.

Note: the below does not list all the changes planned. Also, not everything listed below may make it into the final game.

1. New, Expanded and Immersive Game World
Significantly increased world size
Make cities and zones more unique
More and better dungeons
Different biomes (snow, swamp, etc.)

2. Zone Rework
Introduce Reputation and Crime System for yellow and red zones
Strongly increase the number of black zones
Remove fast travel to non-safe zones
Introduce naked teleport as an alternative to fast travel in PvP zones

3. PvP Features & Updates
Introduce an Ultima Online inspired Reputation and Crime System for yellow and red zones
Special perks and titles for virtuous and evil characters
Armor System Rework
Enchantment Rework
Tons of new items and abilities
Kill mails
Conquerable/Destructible open world structures
Improved ranking system
Scouting mechanics and items
GvG respawn timer
Larger variety of Hellgates and better rewards

4. PvE Features & Updates
Allow lower tier mobs to provide fame towards combat progression
Increase the number of higher tier mobs
Fame bonus for group play
Make dungeons and gateway dungeons more rewarding
More and better dungeons and boss fights
Random spawning of special mobs
Armor System Rework
Enchantment Rework
Tons of new items and abilities
Rework faction and mission system (details to follow)
Introduce Expeditions (details to follow)
Introduce unique item blueprints and expedition maps as special drops/rewards*

5. Gathering
Introduce special items and abilities supporting gatherers
Provide gatherers with better stealth and escape options

6. Economy
Remove excess supply of items from the market via training option at crafting buildings.
Fast Travel Rework

7. Farming
Animal produced fertilizer to increase plant yield

8. Fishing
Details to follow in seperate developer update

9. Player Made Open World Structures
Details to follow in seperate developer update

10. User Interface and Quality of Life Improvements
PC optimized HUD
Friends List
“Repair All” button
Fast Salvage
Shift Click to move items
Smart Casting
Spell Range/Skillshot Indicator
Guild management improvements
Improved rights management system for guilds
Auto-sort/stack for banks
Allow items to be stackable
Better mute system to combat spammers
Outline characters/mobs that are hidden by objects
Bank asset overview
Transaction Log
Improved Mount/Dismount
…and many many more
The above features will be implemented in several patches and updates, with larger game updates planned every 4-6 weeks.

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